I make objects.
I studied art and physics because I wanted to climb to the top of those mountains and see what I could see. Eventually I figured I'd better get a job, so I added mechanical engineering, earning degrees in all three.
I started in R&D for water and wastewater systems, then moved into consumer products. I wanted to design objects people interact with more closely. That became fifteen years of audio products: industrial design, mechanical design, design for manufacture; the products and the jigs, benches, and SOPs that build them. It's where I found a real passion for human factors, and that carried into how I eventually ran the team when my turn came up. I approached management the way I approached a workbench: how does someone interact with this tool, this procedure, this system?
Since 2022 I've worked for myself freelance, and as a minority owner and mechanical designer at US Audio Pro.
I'm available to discuss full-time roles, freelance projects, and collaborations.
When I'm not making things I play ultimate and D&D, or I'm hanging out with my wife and cats.